Mota, R. C. R., Rea, D. J., Le Tran, A., Young, J. E., Sharlin, E., Sousa, M. C., "Playing the 'Trust Game' with Robots: Social Strategies and Experiences," Proceedings of the IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN). New York, USA. 2016.
When a human interacts with another human, it is known that he (or she) takes into account several factors when deciding whether or not to trust someone. So, for instance, if someone approaches you and ask to borrow your phone, it is known that a series of factors (like facial expression, age, and gender) may influence your decision to whether or not trust the person and lend your phone. But, what if you had to decide to whether or not trust a robot? would these same factors influence your decision? To analyse these types of questions, we asked people to play a game called "the trust game" with a humanoid robot called Baxter.